NETWORKSUNITS is a collaboration of decentralized computing power around the world



WHAT IS NETWORKUNITS?

Network units are a way to Design multiplayer games and give developers an easy way to integrate multiplayer functionality. We will use the Ethereal blockchain and its smart contracting functionality to create a platform that lets hardware owners (service providers) share unused Bandwidth and CPU resources with developers who traditionally ask their own servers to drive their multiplayer functionality and get tokens to do so. can get tokens from the platform by connecting their wallets to their game accounts to become active clients. Therefore Network Units have unique mining processes in two very different but interesting ways to get tokens.

PROBLEM


  • Waste Computing Resources


Most personal computers and the computational power and bandwidth of hired servers are not fully utilized. Incorrect server plans require you to subscribe to a plan higher than necessary, or the average computer owner who uses it for web browsing, writing occasional candy papers and games candy are specific examples of this.
Multiplayer functions can be painful and expensive to integrate.

Writing your own network code can be complicated and time-consuming. Managing your own server can be both complicated and costly. As a game developer we understand that the more time you have to work on the creative aspects of the game the better.

Imagine gamers can be complicated Without the right incentivization gamer can quickly get bored with a potentially great game. Multiplayer integration will help but other incentivization rates especially regarding earnings earnings can take longer. Unfortunately this can be a very expensive feature because the developers have to fund it.

  • This Is Not A Fair Fight

Gamers expect a fair game and a good challenge. Unfortunately, most of them do not get it. Cheating or broken bearded mechanics ruin the entire gaming community. Gamers become demotivated, stopping content spending and full economic potential from missed games.

  • Big Game Requires Infrastructure Infrastructure

Limited's massive launch of the game could turn the game into a failure. Network latency or down-time kills gaming experience and optimizes resource efficiency makes game development more expensive. Loss of turnover and subsequent damage damage is significant. The 2014 DDOS Xmas attack on Sony is a well-known example of this.

Offers Solutions

All problems mentioned above can be solved or repaired by the Network Unit platform.

Turning trash into a treasure

There are a lot of unused processing power and bandwidth out there, Network Unit intends to exploit them into blocked, blocked deployed infrastructure used for cost-effective and reliable multiplayer games.

Multiplayer functions can be easier and cheaper to integrate

We easily integrate Unity Asset developers with the ability to write out complex networking code and the infrastructure that drives it. It will be available on the Unity Asset Store which is a very popular third-party market for Unity Engine. This allows faster time to market and save development costs. Additionally, since Network Units rely on processing power and bandwidth that should not be wasted, we can ensure cost-effective solutions that are cheaper than dedicated cloud or hosting providers.

Gamers can mine tokens by playing

Unique networking units in the sense that the verification process rewards gamers who connect their wallets to their game accounts with tokens as they help verify the service provider. This not only helps increase the number of active users but can encourage new players to your game who are looking for new ways to get tokens and have a lot of fun in the process.

A reputation system

The Network Unit Framework will have a built-in cross-platform reputation system. This way when you become a collaborative player in one game, chances are you will match the collaborative players in all the games you play on the NU infrastructure. This reputation system can be used to support the community (guilds / clans / alliances) looking for a particular player's style or reputation / minimum score. Our anti-fraud mechanism will be built right into the NU framework and will work hand-in-hand with the reputation system to prevent fraud to fit a fair majority of players.

Network Units are decentralized

Because NU platforms are decentralized, we can offer more flexible solutions supported by automatic failover in case of malpractice or deliberate malpractice. This ensures players move seamlessly to new providers so their game can continue uninterrupted.

Event Details Presentation of Network Units

Presale Started: November 8, 2017 1:00 PM UTC
Presale Expires: December 23, 2017 1:00 PM UTC
Cap Cap Presale: 10,000 ETH
Minimum Presale Cap: 500 ETH
Token Price: 1 ETH = 500
NU Minimum Transaction Amount: 0.01 ETH
Distribution: Smart Contract is used to generate tokens directly after receiving ETH. Token base rate is transferred to the contributor's wallet instantly. Presale Quantity Bonus Price will be released gradually after Crowdsale. The transfer is locked until the Crowdsale ends

Bonus Quantity Presale

0-50 ETH = 35%
50-250 ETH = 40%
250 or greater = Contact Us
Unused Tokens Our Smart Contracts generate NU tokens because they receive contributions from ETH so there will be no unsold amount or residual amount.

BOUNTY PROGRAM

We offer our participants a total allocation of 2% of our token supplies overall.
The number of tokens in circulation may vary (depending on the actual amount recorded at the Token Sales), however, 2% of tokens will still be addressed to the prize campaign.
Signature campaign: Campaign
Blog / Media 40%: 10%
Translation Campaign:
15% Facebook campaign:
Twitter campaign 10%
: 10% Secondary Campaign: 10%
Promote us in the forum by adding our Signature and Avatar on your profile, and get the NU Token as a reward for participating in the signature campaign.



ROADMAP

2015
Badar Bad Company Registration
Smash Wood 3D release on iOS and Android

2016
El Mirador release on iOS and Android with Cardboard VR support
Expansion of Holographic Research and Development and VR for applications, games and entertainment
The experimentation of netcore viability for multiplayer server functionality

Q1 2017
Research the current Hosted Multiplayer Framework Solution
Code Optimization Research for Dark Experience in VR & Holo

Q2 2017
UDP and RUDP library experiments
Development of Zombie Mocap
Implementation of Spatial Mapping for HoloZombies

Q3 2017
Bled of State Political Fighting Game Release to iOS and Android.
Application of Network Service Providers Proof of Concept Development

Q1 2018
Early Smart Contract Development for Verification Reputation
Network Unit Framework Evidence Releases Concept Demo
Get more Programmers as Contractor and / or Staff

Q2 2018
Convert UDP and RUDP libraries to .netcore.
Viability Studies on TCP integration.
Early Smart Contract Development for Active Client Verification

Q3 2018
Early Smart Contract Development for Staking Methods
Initial launch of Service Provider app

Q4 2018
Release Unity Asset Network Unit with the initial function of Real Time Action Networking.

Q1 2019
Research storage endurance and Blockchain database
Release of Featured Title 1

Q2 2019
Full Integration of reliable RUDP and or TCP protocols

Q3 2019
Title of Release of Flag 2

Q4 2019
Release the Next Phase of Unity Asset Network Units with TCP and / or RUDP functions.

Q1 2020
Release of Upload Title 3

MORE INFORMATION PLEASE VISIT THIS LINK BELOW:


poleng
my ETH: 0x277F58a93f1c804C532eBaf5Aa3B9945743f6d06

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