ERISTICA



WHAT IS ERISTICA?

Eristica is a revolutionary P2P platform that encourages participation in online competition challenges and challenges The project was launched in 2015 and has gained over 1.2 million users.

This platform enables each participant to start and accept challenges, delivering a completed video recording challenge and get a results-based ranking.

Eristica users are also allowed to generate viral content with video challenges of getting millions of views on YouTube, and winners become stars. Ranking, reputation and ranking systems create strong incentives for active participation.

Competitive incentives put players on top of the rankings, in search of fame and prizes with the help of blockchain technology, the Eristica project intends to overcome obstacles facing the industry and create a single ecosystem for both offline and online competitions the economic platforms will offer the opportunity to earn prizes win challenges, receive virtual rewards from successful predictions and buy access to all platform services.

Eristica is a universal platform, where every member of the community benefits from the synergy created within the ecosystem.

Eristica users will have the opportunity to create completely different types of challenges, including online games competition, offline betting4, and mass competition, which is a unique advantage of the project.
One other great feature of this platform is the freedom given to the user when launched to select the number of participants and members. There may be one-on-one, one-vs-lot and mass competition.
The core of this project is the ability to digitize the industry coupled with the democratization and unification of all business processes on the platform. The platform brings offline challenges to online with the help of a user-friendly interface.
Challenges will be made according to a uniform set of rules while betting requirements will be confirmed in smart contracts and executed automatically.

Some of the points why Eristica is a special project:

Unification

Eristica users will be able to create entirely different types of tasks, including competition in online games, offline betting, and mass competition, which is a unique advantage of this project. Another great feature of this platform is the freedom given to users when choosing the number of participants and participants. There can be "one-against-one", "one-against-many" and "mass" competitions.

Benefits

Indicators and financial costs in the tariff and call industries are uneven, and sometimes the difference can be very high. The bet usually applies to bets or intermediary companies, which means the cost may increase to 20%. For example, platforms with problems among young people charge a fee of 10%, while online tournaments and eSports competitions charge 5-10%. However, Eristica sets one level for all types of bets, calls and competitions, which is 3%. This will definitely be the standard in the industry and will create a stream of customers from more expensive platforms.

Society

Demographics of a young audience is one of the interesting aspects of the Eristica project. Approximately 64% of 1.2 million users are adolescents aged 13 to 24 years. Active users register in apps on average 4 times. What is surprising is that the average session time is 13 minutes, which is quite high in this industry.

Eristica is the first platform that not only encourages madness, but also lets bloggers earn money by creating crazy issues. If you do not want to solve the problem yourself, and you are too embarrassed and think that this is all stupid and unworthy, then in Eristica there is a place for you. Encourage, do the most bizarre tasks and see what happens next.

Eristica has registered more than 1 000 000 users worldwide. Do you think it happened? People get bored with the gray days, all of which look the same, everyone wants to relax and just laugh or go out with friends and make money from him. However, a good mood is guaranteed.

Tim Eristica has made great strides. By 2016, the platform is evaluated by McKinsey representatives and Winter Capital investment funds, they win the Eristica team in the "First height" competition. In addition, Eristica received investment from worldwide VC at SOSV - No.1. The platform is also part of MOX Family Accelerator (Mobile Only Accelerator) - No.1 for mobile apps in Asia.


Let's count. First, the platform has audience love; second, it has recognition of world investors, and the third - there is a clear purpose to make people's lives more interesting and bright. Here are three reasons why November 15, 2017 will be a significant date for the world of trouble.

FUNTECH MARKET

Internet entertainment penetration in the entertainment industry creates a new market called FunTech, similar to FinTech (Financial Technologies) or BioTech (Biological Technology). This market became one of the fastest and fastest growing industries on the Internet. YouTube viewers reach more than 1.5 billion registered users and continue to grow every day. On average, users spend 40 minutes a day watching only YouTube videos.


The online video market in 2017 for the Asian Region is estimated to be worth $ 13 billion. Part of the challenge video is about 4% or $ 510 million. Estimated in 2021, the entire online video market is worth $ 35 billion, with $ 1.4 billion for every video sharing challenge.

PURPOSE AND CHARACTERIZATION

The main mission of the Eristica project is to create a full-fledged crypto in digital entertainment space in Indonesia where tokens are the primary tool for all interactions in the digital ecosystem. Eristica intends to use crypto to make democratizing economic challenges, including creation, participation and rewards for more efficient, fair and affordable challenges.

TOKEN UTILITY ETHYMIKA

Tokens from the Eristika platform in the form of ERT that allows users to participate in bets even with celebrities, rewarded for winning successful challenges and predictions.


ROADMAP



MORE INFORMATION:

WEBSITE: https: //eristica.com/ 
ANN THREAD: https: //bitcointalk.org/index.php? Topic = 2473473 
FACEBOOK: https: //www.facebook.com/eristica/ 
TWITTER: https: //twitter.com/EristicaApp 
TELEGRAM: https: //t.me/eristicachat 

AUTHOR

poleng
my ETH: 0x277F58a93f1c804C532eBaf5Aa3B9945743f6d06

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