PLATFORM VRT for player and business developers

PRELIMINARY

Currently, virtual reality (VR) is actively capturing the entertainment industry. He did this (it should be noted) just a step "seven miles". Which, in general, makes us admire modern technology. And indeed, each of us, in one way or another, is very dependent. Who of us does not want to earn points and be where you feel necessary and important? And most importantly: keep everything under control, away from the hustle and bustle of the routine. "VRT WORLD" is a unique platform that brings together developers, users and businesses around the world. And that is the "highlight" of this project is the integration of a very isolated VR market into a single system.



Currently, Virtual Reality (VR) is actively looking at the entertainment industry worldwide. This is not surprising. Modern technology ensures new levels of awareness and opportunity. According to analysts, the VR industry is likely to become a multi-billion dollar market in the near future. Over the past few years, virtual reality has evolved into one of the most promising areas in the entertainment industry, the goal of the largest IT companies. According to Digi-Capital estimates, total business and investment in AR / VR reached $ 1.8 billion in the third quarter of 2017. However, one of the major obstacles to technological advances is the low quality of VR equipment. VR Technology has developed a solution that can attract thousands of developers and writers around the world to create high-quality VR content and generate revenue. This solution is the VRT platform, a decentralized VR market. This platform is based on block-chain technology that distributes funds in a transparent manner and ensures intellectual property rights. In addition, the existing host SDK and API platforms greatly simplify the creation of VR content. As a result, the widest stakeholders will be involved in system development. 
Developing the VRT platform is a priority for the team for about six months to eight months. At the same time, we will drive initial demand for platforms to start building VR park networks based on telegraph tracking technology. We plan to start construction of the VR Park network by the end of November 2017 after the trial period we plan to launch three or five VR parks each month from the second quarter of 2018. Until then, we will implement a block-chain platform, and there will be 15-20 VR parks around release time. This park is ready to buy game content on this platform.
By the end of 2019, we will be establishing an e-sports league to promote eSports with VR technology with our partners. We plan to organize an international e-sports competition with great scholarships, extensive media coverage and the participation of professional gamers to promote this genre. To do this, we need to make a portable device to install in place and simply rent out space to accommodate more than 1,000 people in the first stage.
"VRT WORLD" offers a solution to this problem, allowing it to attract developers and writers from around the world to create and monetize quality VR products - the VRT platform, which is a kind of "tool" for creating VR content. The platform work will be based on blocking technology, which will give the company a decentralized market. Therefore, guarantee for the distribution of transparent funds and compliance with intellectual property rights. In the long term, the work to create a special SDK and API is under way, allowing for simplification of product creation directly, which directly leads to the participation of stakeholders.
THE MAIN PURPOSE

The main objective, as I mentioned above, is the creation of a decentralized VR market, and also attracts more stakeholders, thanks to the creation of a simpler version for developing SDK products and APIs. Also, an emulator will be created that lets developers test their product before it is launched.
And most importantly: VRT will be governed directly by the community itself, who will independently choose the direction needed for development. The issue of vote fraud and paid release will continue into the past, and the first place will be occupied by the project where the system participants will actually vote.
The VRT Token will be a key component of this project. It will be released in Ethereum according to the ERC-20 standard. 
  • With this token, transactions will be made for the purchase of VR content. When a transaction is made, a smart contract will be created whereby all contract terms will be written. After that, the buyer sends the token to the specified address and receives it in return for a link to download the content. The right of the content owner to receive the money is not entirely, but with a slight reduction in commissions. The volume depends on the size of the commission basis, seller and buyer ratings, transaction volume.
  • It also needs to reward users who participate in the development platform. That is, in content verification, dispute resolution between users and other functions. There will also be funds from which users will be awarded for their contribution to project development.
  • VRT tokens will be required to pay for content storage. Because the system will be decentralized, the content will be stored on the server and the user's hard disk connected to this site. This will use the IPFS protocol.
  • And one more thing, with the help of the token it is possible to pay a visit to VR Park with a 20% discount. Generally, after service delivery, the token will be burned, increasing its value.



A total of 100,000,000 VRT tokens will be issued.
Basic exchange rate: 1 VRT = 1 USD
Minimum transaction size: 50 VRT
Maximum: 1 500 000 VRT
Fundraising will take place in two stages:
  1. Pre-sales:
    Date 5.12.17-23.12.17 with 30% bonus
  2. Token Sale 25.02.18 - 25.03.18 bonus will be distributed as follows: 
    • First 3 days - 20%
    • 4-11 days - 15%
    • until the end of the sale - 10%
What about token distribution:
75% - available for Token Sale participants
15% - aimed at the founders and top managers. Token will be frozen for 2 years.
5% - the percentage of these tokens will remain in VRT funds.
3% - will be in reserve for Bancor.
2% - will be used to reward community members.
ROADMAP

If my explanation about this project is less clear you can visit the link below:
by poleng
my ETH: 0x277F58a93f1c804C532eBaf5Aa3B9945743f6d06

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