TEDCHAIN technology Blockchain and Decentralized Game Ecosystem


Tedchain is a decentralized platform that allows clients to help, utilize, and offer crypto stuff that can be operated in blockchain. It is an independent ecosystem that works around the economy first thing blockchain. Our Crypto-items can be operated, which means they can be utilized and sold through many games.

The platform combines improved work processes in blockchain innovation views, four central and hatchery items, provides extensive blockchain settings and services for players, content suppliers, channels and PR, and builds immaculate ecosystems.

This is a fast worldwide system that is committed to playing games from its earliest starting point. This means we have one of a kind of capacity to focus on the gaming business that specifically exploits the best of cryptocurrency development, blockchain, and smart contracts. We anticipate building our own games as evidence and as an independent MMORPG - our promotion for this game will take clients to the platform and provide free exposure to other game distributors to the client base.

Tedchain takes a shot at the decentralized ecosystem end game that works around the TED utility token, which is an in-game installment in every game within the gaming ecosystem. You can use one part of the installment in all games and further using the TED token. It offers gamers completing new potential results especially considering the prize framework behind the game ecosystem.

The TED platform is for players who never take a break and like to test different types of games. TEDCHAIN ​​means empowering individuals to play games on their TED platforms, along these lines to generate TED tokens. We strive to connect gamers to the world together and help them live with the spirit of their game. In the game, TED tokens can be used by game engineers to coordinate TEDs into their games for use as rewards, repeat subscription installments, game forms, or game device updates as well as game game purchases.


TEDCHAIN DECENTRALIZED GAMING ECOSYSTEM

Tedchain Gaming Ecosystem is the decentralized platform developed by Tedchain for worldwide gaming community. The Game Ecosystem is a place where gamers can play the games on their own or participate in tournaments. At the same time game developers, publishers and advertisers can get access to a huge gaming community from emerging markets.

GAME PUBLISHING

  • Game developers: Tedchain develops its own games and publishes them on games platform as well as on app markets for Smart Phones/Tablets.
  • Third party developers: International game developers want to publish their games through the Tedchain Gaming Platform. Tedchain has access to more than 100 international developers.

TEDCHAIN GAMING AND COMMUNITY PORTAL

This is a main section of Tedchain Gaming Ecosystem. This is place where gamers can play online games, cooperate with other gamers through Gaming Hub (forum) and trade in virtual goods at TED Marketplace.

TEDCHAIN MOBILE APP STORE

Tedchain offers opportunity to play not only online games, but also PC games (which needs to be downloaded and installed) and Mobile games. TEDCHAIN provides gamers with possibility to manage all games on all platforms (PC, online browser games and Mobile games) through one account!

TEDCHAIN REWARD & IMMUTABLE VOTING SYSTEM

Tedchain Ecosystem provides opportunities for gamers to be rewarded for playing games. The reward system for gamers ensures that gamers get the best entertainment possible and, thus, it is supporting the fact that Tedchain get as much registered gamers as possible. Play AdGames, achieve good results and get your reward!

TEDCHAIN offers a contrary approach. We endeavor to create a safe space for
trading, and foster the in-game and extra-game economy by using a crypto
currency token, named TED, as a payment medium for player-to-player trades
and thus facilitating the sale of unique or rare game content. TED tokens can
enter the game economy only after being purchased at the platform. They can be taken out of the game later and sold.

BUSINESS MODEL

Our business model is based on 3 pillars:
  • DEVELOPMENT AND DISTRIBUTION OF OWN CRYPTO GAMES
Our develops its own game productions with its development teams in Europe,
America and Asia-Pacific. These games are then marketed by TEDCHAIN
worldwide. Our games are developed firstly for mobile platforms (smartphones,
tablets) and for its own Gaming Ecosystem. Games from TEDCHAIN have a link
to real world topics and offer interesting marketing approaches. They are
monetized through purchases and revenues from advertising in the game.
  • PUBLISHING OF GAMES FROM 3RD PARTY DEVELOPERS
Many game developers want to promote their games in the digital emerging
markets of the Europe, America and Asia-Pacific. The monetization is made
through purchases and revenues from advertising in the game.
  • OPERATION OF THE DECENTRALIZED GAMING AND TED PLATFORM
Tedchain develops and operates its own decentralized gaming. The ecosystem will be released in 2018. All our games and also games from third party developers can be played on the ecosystem. Special feature: the Tedchain in- game mean of payment can be used in all games on the Platform. This brings many new and motivating opportunities for the players. The monetization takes place through purchases and revenues from advertising in the games and on the portal. The Tedchain decentralized gaming will also be expanded on the long run towards eSports, so that professional competitions can be organized and carried out. eSports is a major trend in gaming worldwide and especially in Asia.

GLOBAL GAMING MARKET OF 2016-2020

Game market is a phenomenon of exponential growth as it isn’t affected by hurricanes or economic crises. It’s especially seen in the mobile entertainment sector. 2015 is a landmark in the history of the games market with revenues exceeding the $100 billion mark to total $109 billion. Five years ago global revenues amounted to approximately $70 billion.

A growth of 56% in five years illustrates how game companies have not only pioneered new ways of engaging and entertaining consumers, but have also led the way in innovating business models to suit the digital age. The future outlook for games has never been better but requires a new way of vision of the market. Most games now provide consumers with entertainment at three different levels: playing, viewing and creating. Game companies are quickly evolving into all-round entertainment companies, pushing engagement time up dramatically and securing gaming’s position as the world’s favorite pastime. Traditional boundaries between games, media, telecom, and sports industries are disappearing and sparking new partnerships and M&A activity across the globe.


Now an entire industry is about getting as much money from gamers as possible. Tops of App Store and Google Play are divided between large publishers that get 95% of income and re-invest it in new projects and PR-campaigns. !is financial cycle doesn’t allow fresh projects to be shown to wider audience. An emerging gaming product has only chance to become successful and famous - to get investments or help of big publisher curtailing authors’ liberties in the same time.

According to NEWZOO report about Game Market in 2017, the Asia-Pacific region was expected to generate $51.2 billions this year, or 47% of total global game revenues. This growth represents a 9.2% year-on-year increase. Overall, the share of total revenues claimed by each region has remained almost unchanged since 2016. North America is the second-largest region, taking a 25% share of the market.

TEDCHAIN DISTRIBUTED LEDGER TECHNOLOGY

Tedchain is an distributed ledger technology. It is suited for organizations wishing to issue and manage digital assets in a robust, secure and scalable way.

1) TED P2P NETWORK

Tedchain runs on a dedicated peer-to-peer network, game-optimized blockchain. The global Ted P2P mesh network is the foundation that all aspects of the Ted ecosystem are built upon. This gives us complete control over network consensus speed, coin mining algorithms, and smart contract syntax, allowing us to optimize the system for gaming. Given the distributed nature of the project, we settled on a P2P model to provide these services due to the resiliency in the event of a network split and ease of end-user management of a P2P network.

The need for providing off-blockchain services was identified early in the conceptualization stages of the Tedchain, and since the P2P model fit well with the TedLab vision of an open gaming platform, every decision that came afterwards included use of the P2P network. The Tedchain P2P implementation works behind the scenes to support a growing list of services, including the primary Ted blockchain, direct end-to-end encrypted chat, video streaming, and other services using a single node identifier. The power behind any distributed system is the number of nodes available to serve content. As with any system designed to serve a number of functions to a broad audience, some services on the Tedchain platform may be used less often than others. A legacy client/server setup would necessitate expensive load balancing equipment and complex middleware to maintain availability for less- often used services. But by using the same primary Tedchain P2P network that all other nodes connect to, Tedchain nodes may selectively turn services on and off without reducing the availability of edge case services to other nodes. Even the smallest service benefits from the strength of the entire network.

2) TED BLOCKCHAIN

Building on the P2P model, the Tedchain is optimized for gaming, and has been designed with powerful smart contract-based features to allow game publishers and server operators to provide gamers with the highest possible quality gaming experience. We have used our own blockchain. This gives us complete control over network consensus speed, coin mining algorithms, and smart contract
syntax, allowing us to optimize the system for gaming. The Ted blockchain (Tedchain) uses a dual-reward system, with primary blocks running at a fast one block per second rate and 20-minute interval superblocks. The Tedchain system keeps track of ownership of any kind of digital asset that exists in a game through the use of tokens as recorded in the blockchain ledger. Digital game assets, such as a sword, a stack of gold coins, a container of fuel, or whatever the game presents as a tokenized asset can be stored on the blockchain. Any time an asset is created, moved, or destroyed, the blockchain is updated within a second, and the entire distributed system is immediately made aware of the change.

The Tedchain client is run primarily on game servers, but anyone who wishes to run a full network node may help the network by installing a node of their own. Due to the public nature of the blockchain, all ownership data can be made publicly visible, enabling open, sortable statistical analyses for features such as leader boards, contests, tournaments, matchmaking, and achievements in a provably fair way.

3) CONSENSUS PROTOCOL

TedLab has developed a novel consensus protocol, based on the best of existing Proof-of-Stake and Proof-of-Authority protocols. Our proprietary consensus protocol rewards network peers for providing verifiable services to other peers.

Tedchain uses PoS based consensus system that is designed to reward long- term participants within the Tedchain ecosystem. Rewards are based on the amount of coins that a user holds, as well as how old those coins are. Larger and older coins are more likely to stake.

4) SECURELY COMMUNICATE

Tedchain provides the ability to securely communicate between devices running the Tedcoin wallet. Secure communication between users can occur between single users or between groups. Tedchain provides a platform for users to create channels that broadcast signals and data into Tedchain. It allows for small amounts of immutable data to be added to the blockchain. By using security provided by public/private key cryptography, it is clear that communications are coming from a device that is whitelisted (approved to broadcast from a channel). Only Tedchain users in Gaming Ecosystem will be able to securely communicate with each other.

5) IN-PLATFORM UTILITY TOKEN

Game developers can tokenize practically any in-game asset, from inventory items to achievements, cross-game exclusives, and tournament awards. Players can exchange tokenized assets in-game, across games, or for tradable asset such as the platform's own Tedchain, providing real world value which can be supported on any external exchange. Game publishers can sell their own tokenized assets on the Ted Marketplace directly to gamers, or even create their own fundraising crowdsales by creating a platform token directly on the Tedchain. Smart contracts can be created for events, tournaments, in-game statistical reporting, auctions, or for practically any other use case.

TOKEN

TED is one of the in-game Tedchain currencies. TED is a universal payment instrument in the Tedchain Game Ecosystem. TED tokens can be redeemed with TED coins and vice versa. TED coins are an in-game currency that you can use in all games published through our game portal. All the games on the Platform are free to play which means you're allowed to play for free, but you have a lot to make money. And as money in all these games, TED Coin is used. TED Coin is a unique payment tool for gamers on our platform that can be easily exchanged with TED Tokens and vice versa. With various opportunities to be rewarded by TED Coins and free exchange for Token TED. By purchasing TED tokens during token sales, participants will be able to receive not only in-game inexpensive resources at a lower price (compared to the TED Token will be available after the sale of Token expires), but also to exchange tokens for real money through internal auctions or exchange at future. This will allow participants to benefit in the early stages of the game at that time
spend less money.

The following will only be available for payments in TEDs (Tokens / coins):
  • Purchase Item
  • Player-to-player trading in game
A player will have three ways to buy TED (Token / coin):
  • In exchange for currency crypto, for other coins (BTC or ETH).
  • On the game site, for fiat currency.
  • Inside the game, use Google Play or App Store payment mechanism.
TOKENOMICS

To achieve this goal, Tedchain will create a game ecosystem with a TED Token that is used as a means of payment to trade game products, fostering a collection of liquidity in the network and transaction scale. Funds collected as part of Token Sales will be used primarily to acquire new players, develop sophisticated matching machines and expand the reach of game products. Only TED holders will be able to trade on the Tedchain Game Ecosystem. Total 1 billion TED tokens will be issued on the Ethereum blockchain as a standard ERC-20 token. TED is a utility token in the project used by main actors such as payment instruments:
  • Gamers can purchase TED coins for use in published games
  • Third developers can pay for additional marketing opportunities for their games
  • Developers and Publishers can reward game players.
ICO

Token Name and Symbol Tedchain (TED)
KYC / AML Requesting Private Sales & Public Sales
Payment Methods Payment in fiat and 70+ coins
Softcap 3,500,000 USD
Hardcap 21.5 million USD
Volume 3,000,000,000 TED
Total Allocation of 700,000,000 TED (23%)
Token Privileges Token utility on the platform


Token Distribution

Token Sale 70%
Bounties 05%
Management & Team 15%
Reserve 10%

Use of Results

Ecosphere Development & 20% Launch
Game development 30%
Team and founder 08%
Promotion & Marketing 23%
Advisors and partners 15%
External Law Services 04%


P / S: 50% unsold tokens will be reserved for Game Reward pool and 50% will be burned. Token will be distributed within 14 days after the token sale expires, subject to successful KYC / AML inspection. Additional tokens worth 192 BTC will be given to ICOBox token holders in consideration of the Service requirements and the Book Building Platform. All payments received for TEDCHAIN ​​TED tokens in connection with token sales will be held in escrow in a multi-signature wallet to improve reliability and security.

ROADMAP


PLEASE JOIN US WE ARE A VERY NICE PROJECT, TO FIND MORE INFORMATION YOU CAN VISIT LINKS BELOW:

Whitepaper: https://drive.google.com/file/d/1bP2SPF4-s1PcPkJWzfc4cRNGfVQnOhMf/view
Website: http://tedchain.network/
Facebook: https://www.facebook.com/tedmorning.daybreak
Twitter: https://twitter.com/tedmorning
Github: https://github.com/tedchain
Telegram: https://t.me/tedmorning

by POLENG
ETH address: 0x81a9Abdc9662BD7a285Fb1DA5b03E5Fb5c7a6c9a

Komentar

Postingan populer dari blog ini

AWOKER採用のための新しい分散プラットフォーム

CryptF cung cấp một giải pháp thay thế kinh doanh đơn giản và hợp lý

REPUX Database Protocols Decentralized Blockchain Based